DOI:10.20894/IJCNES.
Periodicity: Bi Annual.
Impact Factor:
SJIF:5.217
Submission:Any Time
Publisher:IIR Groups
Language:English
Review Process:
Double Blinded

News and Updates

Author can submit their paper through online submission. Click here

Paper Submission -> Blind Peer Review Process -> Acceptance -> Publication.

On an average time is 3 to 5 days from submission to first decision of manuscripts.

Double blind review and Plagiarism report ensure the originality

IJCNES provides online manuscript tracking system.

Every issue of Journal of IJCNES is available online from volume 1 issue 1 to the latest published issue with month and year.

Paper Submission:
Any Time
Review process:
One to Two week
Journal Publication:
June / December

IJCNES special issue invites the papers from the NATIONAL CONFERENCE, INTERNATIONAL CONFERENCE, SEMINAR conducted by colleges, university, etc. The Group of paper will accept with some concession and will publish in IJCNES website. For complete procedure, contact us at admin@iirgroups.org

Paper Template
Copyright Form
Subscription Form
web counter
web counter
Published in:   Vol. 7 Issue 2 Date of Publication:   December 2018

Engaging Children with ADHD using Mobile Based Games

Ibrahim Said Ahmad,Behrang Parhizkar, Selvaraj Oyyan Pillay

Page(s):   43-50 ISSN:   2278-2397
DOI:   10.20894/IJCNES.103.007.002.001 Publisher:   Integrated Intelligent Research (IIR)


  1. E. Georgieva, A. Smrikarov, and T. Georgiev,   "A general classification of mobile learning systems",   International Conference on Computer Systems and T   ,Vol.6   ,Issue 1   ,2017
    View Artical

  2. S. Chin, "Mobile technology and Gamification:,   "The future is now!," in Digital Information and Communication Technology and it's Applications (DICT",   Mobile Cloud Computing, Services, and Engineering   ,Vol.13   ,Issue 18   ,2013
    View Artical

  3. S. Vongjaturapat and S. Chaveesuk,   "Mobile technology acceptance for library information service: A theoretical model",   Information Society (i-Society), 2013 Internationa   ,Vol.10   ,Issue 12   ,2013
    View Artical

  4. F. Mikic, L. Anido, E. Valero, and J. Picos,   "Accessibility and mobile learning standardization",   Second International Conference on Systems   ,Vol.43   ,Issue 5   ,2007
    View Artical

  5. A. P. D. S. K. BEHERA and W. B.-I. Purulia,   "M-LEARNING: A NEW LEARNING PARADIGM",   International Journal on New Trends in Education   ,2003
    View Artical

  6. Y. Jiugen, X. Ruonan, and W. Jianmin,   "Applying Research of Mobile Learning Mode in Teaching",   Information Technology and Applications (IFITA)   ,Vol.40   ,Issue 1   ,2008
    View Artical

  7. N. Shiratuddin and S. B. Zaibon,   "Designing user experience for mobile game-based learning",   International Conference   ,Vol.29   ,Issue    ,2011
    View Artical

  8. C.-H. Lai, Y.-C. Lin, B.-S. Jong, and Y.-T. Hsia,   "Adding Social Elements to Game-Based Learning",   International Journal of Emerging Technologies in    ,Vol.9   ,Issue 3   ,2014
    View Artical

  9. R. A. Fabio and A. Antonietti,   "Effects of hypermedia instruction on declarative, conditional and procedural knowledge in ADHD stude",   Research in developmental disabilities   ,Vol.33   ,2012
    View Artical

  10. G. Tripp and B. Alsop,   "Sensitivity to reward delay in children with attention deficit hyperactivity disorder (ADHD)",   Journal of Child Psychology and Psychiatry   ,Vol.42   ,Issue 5   ,2001
    View Artical

  11. A. Miranda, S. Jarque, and R. Tarraga,,   "Interventions in school settings for students with ADHD",   Exceptionality   ,Vol.14   ,Issue 1   ,2006
    View Artical

  12. T.-Y. Chuang, I. Lee, and W.-C. Chen,   "Use of Digital Console Game for Children with Attention Deficit Hyperactivity Disorder",   US-China Education Review   ,Vol.7   ,Issue 11   ,2010
    View Artical